All Artful3D mesh- packages includes two types of files for each single asset :
(* If required)
UVs by basic Textures
The specified vertexcount is the real ingame vertexcount.
No hidden vertices by seams and splits.
The PBR Texturefiles.
All textures are packed in Allegorithmic SBSAR files.
The SBSAR files, usable in all game engines with Substance Plugin.
Metal/ Rough and Specular/Gloss.
The packed textures are max. 2048* or smaller to reduce the file sizes.
The SBSAR files include resolution and color adjustment and also
other mesh-specific features.
If you need individual PBR textures, you can extrakt it from SBSAR by using Substance Player.
You can download the Substance Player for free from Allegorithmic .
The maximal Texture size is given per Asset. This can reduced as required by the SBSAR