Iam a 3D environment and character artist with some years of experience in Blender, Substance Painter and basics in Substance Designer and Unreal Engine4.
All Artful3D Assets are gameready and tested in Unreal Engine4.
The Pictures of the assets are ingame screenshots without any postprocessing.
My assets are all low or midpoly.
My Workflow is:
Low Poly, Mapping, Rigging,
Subsurf, Hardsurface, Multiresolution, Sculpt.
I will work according to strict technical and concept specifications.
As you can see in my portfolio, I am able to follow a concept, be it with the textures or the style consistently.
I pay special attention to a non-destructive workflow and repeatable results.
The assets are geared towards a comprehensible workflow and the acquisition of Inteam work.
My task area is 3D work, texturing and rigging from scratch to engine.
I don't do any programming or animating works.
Thanks for your interest and reading