Modular ship system
with different ship types,
accessoires and equipment
Into the Engine
Every Asst Comes with the Artful3D Developer pack.
It is a complete Workflow from Blend file to Substance Painter.
You can set up your own workflow with any asset and switch between your applications
To be able to use the painter file. You need the Allegorithmic substance painter 3d Texture program.
A substance painter file is also available in every pack for all Artful3D meshes.
The master textures are clearly structured and with a little experimenting you have quickly worked out your own procedure.
You can texture, rfine and individualize every 3D Asset in.
You can change or refine your Artful 3d mesh in any way that you deem necessary.
There are hundreds of different possibiliteis to export or use PBR textures in differtent applications.
You can use the Artful3D textures with your own customized export Settings.
The texture sizes also can be changed before export.
My experience has shown that in almost every case a fine adjustment between the painter and the engine is necessary.
The Artful3D assets are delivered packed with PBR metal Roughness.
The texture size will most likely be 2048.
What seems a bit complicated on the first above look opens up after some trying out quickly.
The Folders are very clear structured and sober. u can use the default settings and just change the Colors, dirt etc. or you can refine and make a completely new Textures.
I use Blender to make my Assets.
If you use another 3D Software... No Problem you can just import the assets and working as usual.
To work with the Blend file also is a bit more comfotable because ther is all on the right place and the file includes not exported meshes and rigs etc.
Some Artful3D Assets includes shape keys to Change the proportions of the meshes.
You can use the shape keys in your engine as morph Targets or fix and export it without morphing.
A detailed description is attached to each asset.